Sunday 13 February 2011

Concepting a Character: Initial Silhouttes

 I'm going to concept a character to play as one of the main selectable classes that the player can control in my game. The main principles behind this character is that he has good manouvering abilities, able to jump and bounce off and around envirionments better than other delectable characters.

I start designing the character by creating 100 quick and loose silhouettes to tryand give myself some interesting and alternative ideas.


Most of these silhouttes are drawn using a basic digital brush on high, but not full opacity.





This fourth set of 20 silhouttes was created in the drawing application 'Alchemy'. I begin to get some very interesting ideas for more abstract designs here.




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